Friday, 23 November 2012

Car scrolling game

If you read the last post, you should have an idea of a scrolling technique. Now I'll show you a very simple demo of a car game, look the video:

Well, to obtain this result I made just 3 different images with DRAW dialect:
  • car
  • an horizontal background with white stripes
  • an horizontal  background with red stripes (like the above)
car code is:
car: [translate 180x0
    pen off
    fill-pen crimson
    box 10x10   40x20
    fill-pen red
    polygon 20x20 30x20 30x60 25x70 20x60
    fill-pen crimson
    box 15x62 35x67
    fill-pen black
    box 5x25 15x35
    box 35x25 45x35
    box 5x50 15x60
    box 35x50 45x60
    pen black
    line 15x30 20x30
    line 35x30 30x30
    line 15x55 20x55
    line 35x55 30x55
    pen crimson
    fill-pen none
    circle 25x35 4 7
    pen off
    fill-pen blue
    circle 25x32 3
    ]


and the two background code are:
percorso1: [pen off
          fill-pen green box -150x0 90x10
          fill-pen red box 90x0 95x10
          fill-pen gray box 95x0 305x10
          fill-pen red box 305x0 310x10
          fill-pen green box 310x0 600x10
          ]
percorso2: [pen off
          fill-pen green box -150x0 90x10
          fill-pen white box 90x0 95x10
          fill-pen gray box 95x0 305x10
          fill-pen white box 305x0 310x10
          fill-pen green box 310x0 600x10
          ]



Then I created the track using the following code, so you can modify the track:
;track, V = victroy, S = straight, L= turn left, R = turn right
;you can edit this track:
gara1: "vsssssrrrrrrssssssssllllllllllllllrrrrrrrsllsllsrrrrrrsssrrrlllsssrrllrrllrrllsv"

v letter draw just a black line to simulate starting and ending, but it isn't mandatory.
The remaining code is just like the old post, it has only some counters to alternate red and white stripes every 3 lines, and follow the path.

All the following code is very commented, but if you have questions, contact me:
Rebol [title: "F1 demo"]
car: [translate 180x0
    pen off
    fill-pen crimson
    box 10x10   40x20
    fill-pen red
    polygon 20x20 30x20 30x60 25x70 20x60
    fill-pen crimson
    box 15x62 35x67
    fill-pen black
    box 5x25 15x35
    box 35x25 45x35
    box 5x50 15x60
    box 35x50 45x60
    pen black
    line 15x30 20x30
    line 35x30 30x30
    line 15x55 20x55
    line 35x55 30x55
    pen crimson
    fill-pen none
    circle 25x35 4 7
    pen off
    fill-pen blue
    circle 25x32 3
    ]
s: 10 ;car speed of translating

move-s: func [b] [
    if b = #"a" [ car/2/x:     car/2/x - s ]
    if b = #"d" [car/2/x:   car/2/x + s ]  
    if b = #"s" [car/2/y:   car/2/y + s ]
    if b = #"w" [car/2/y:   car/2/y - s ]        
    repeat i 2 [
        if car/2/:i < 0 [car/2/:i: 0 ]
        if car/2/:i > 350 [car/2/:i: 350 ]
        ]
    show aa
    ]
out:   []
st: false
percorso1: [pen off
        fill-pen green box -150x0 90x10
                      fill-pen red box 90x0 95x10
          fill-pen gray box 95x0 305x10
          fill-pen red box 305x0 310x10
          fill-pen green box 310x0 600x10
          ]
percorso2: [pen off
        fill-pen green box -150x0 90x10
                      fill-pen white box 90x0 95x10
          fill-pen gray box 95x0 305x10
          fill-pen white box 305x0 310x10
          fill-pen green box 310x0 600x10
          ]      
;counters
contatore: a: b:   contatore2: 0
;track, V = victroy, S = straight, L= turn left, R = turn right
;you can edit this track:
gara1: "vsssssrrrrrrssssssssllllllllllllllrrrrrrrsllsllsrrrrrrsssrrrlllsssrrllrrllrrllsv"
; this keep all track variations
list-b: copy []
;this move the background (TRACK)
sfondo: func [gara ][
        loop 2 [remove out] ;this remove the first translation, then we put the new corret one translation
        ;if we ended the track, the track become straigth
        if   (length? gara) <= 0 [
            gara:   copy "s"  
            bb/text: reform [ "Your time is" time/text]  
            bb/font/color: white  
            time/feel: none ;this stop the timer
            ]
        ;this take actual track letter  
        g: first gara
        ;this translate all of one line down (10px)
        insert out [translate 0x10]
        ;this select what to do to the track
        switch g [
            #"s" [ a: 0 ]
            #"r"   [a:   1   ]
            #"l" [a:   -1]              
            ]  
        b: b + a ;this is the absolute translation to insert at the beggining, this make game more fun
        ++ contatore
        ++ contatore2
        ;every 15 lines we move to the next part of the track
        if contatore2 > 15 [contatore2: 0   remove gara   ]                          
        ;V is to draw black lines  
        if g = #"v" [contatore2: contatore2 + 2
            insert out [fill-pen black box 95x0 305x10 ]
            ]
        ;this alternate strips red and white
        if contatore > 3 [
            contatore: 0
            either st [ st: false] [st: true]
            ]
        either st [insert out percorso1 ] [insert out percorso2]
        ;this is necessary for relative translation between lines  
        insert out reduce ['translate as-pair a 0]  
        ;this insert the starting absolute translation
        insert out reduce ['translate as-pair b 0]
        insert list-b a ;list-b contains all relative translation      
        clear skip list-b 36 ;this short list-b to the first 36 elements
        ;this is used to calculate the position of the last background line, so we can know if car is inside the track
        c: b
        foreach item list-b [c: c + item]      
        ;this short out to the first 1616 elements
        clear skip out 1616    
    out    
    ]
   
;let's create the first background (just 40 lines of stripes)
loop 40 [sfondo gara1]
view layout [
    at 0x0
    bb: box black 400x400   rate 0 feel [engage: func [f a e][
        f/effect: reduce [ 'draw sfondo gara1]
        f/rate: f/rate + 1 ;speed automatically increase
        if f/rate > 100 [f/rate: 100] ;maximum speed is 100
        speed/text: to-string f/rate        
        ;this checks if car is inside track and reduces speed
        either   any [;condition
                car/2/x <   (95 + c)
                car/2/x >   (260 + c)
                ] [;if true
                    f/rate: f/rate - 7   if bb/rate < 0 [bb/rate: 1 ]  
                    f/text: "BACK ON TRACK"
                    f/font/color: red
                    ] [if f/text =   "BACK ON TRACK"   [f/text: none] ]      
        show [f speed]
        ]]
    at 0x0
    aa: box 400x400 effect [
        draw car
        flip 0x1
        ]
    key keycode [#"a" left] [move-s #"a"     bb/rate: bb/rate - 2   if bb/rate < 0 [bb/rate: 1 ]]    
    key keycode [#"d" right ] [move-s #"d"   bb/rate: bb/rate - 2 if bb/rate < 0 [bb/rate: 1 ] ]    
    panel [
        label "Speed:"
        label "Time"
        return
        speed: text "0000"
        time: text "00:00:00" rate 1 feel [
            engage: func [f a e][f/text: (to-time f/text) + 1     show f ]
            ]
        return  
        text italic 250 {Try to do your best time: if you go out of the track, you slow;
            if you move the car, you slow. You may use keyboard arrows or A and D to move the car.}

        ]
    ]

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