Just enter youf function in the text area and press apply. You can set point of view and camera direction of view using the text field.
To Rotate the surface use the following keys:
- [ & ] - rotate left/right
- { & } - rotate forard/back
- "<" & ">" - roll left/right
To move the surface use the following function keys:
- F1: move the surface left
- F2: move the surface right
- F3: move the surface up
- F4: move the surface down
- F5: move the surface back
- F6: move the surface forward
Here is the source code:
rebol [
Title: "3D-Surface Plot"
Date: 06-August-2007
File: %surface.r
Version: 1.0.0
Email: phil.bevan@gmail.com
Category: [demo]
Purpose:
{
Draw a surface with 3-D Perspective and allow roation
}
License: {Copyright (c) <2007>, <Phil Bevan>
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.}
History: [0.0.1 - Initial Version - test purposes only ]
Email: phil.bevan@gmail.com
]
objs: []
;
; reb-3d.r
;
screen: 0x0
sox: 500
soy: 300
screen/x: sox * 2
screen/y: soy * 2
pen-color: black
anti-alias: true
camera: [0 0 6 0 0 800 800] ; x y z a1 a2 xsc ysc
; draw order for all faces
draw-o: []
; draw block
draw-bl: []
fn-rot: func [obj [block!]][
context [
; print "Rot"
; r1: now/time/precise
c1: cosine obj/1/4
c2: cosine obj/1/5
c3: cosine obj/1/6
s1: sine obj/1/4
s2: sine obj/1/5
s3: sine obj/1/6
; r2: now/time/precise
clear obj/3
clear obj/4
obj/3: copy/deep obj/2
; calculate the perspective of the points after the roation & translation
foreach point obj/3 [
; Roation about z axis
x1: (point/1 * c1) - (point/2 * s1)
y1: (point/1 * s1) + (point/2 * c1)
z1: point/3
; Roation about y axis
x2: (x1 * c2) + (point/3 * s2)
y2: y1
z2: - (x1 * s2) + (point/3 * c2)
x3: x2 + obj/1/1
y3: (y2 * c3) - (z2 * s3) + obj/1/2
z3: (y2 * s3) + (z2 * c3) + obj/1/3
poke point 1 (x3 + camera/1)
poke point 2 (y3 + camera/2)
poke point 3 (z3 + camera/3)
x: point/1 / point/3 * camera/6
y: point/2 / point/3 * camera/7
append obj/4 to pair! reduce[(x + sox) (soy - y)]
]
; c: 0
; r3: now/time/precise
foreach f obj/5 [
; c: c + 1
p1: f/1/1
p2: f/1/2
p3: f/1/3
d1: reduce [(obj/3/:p2/1 - obj/3/:p1/1) (obj/3/:p2/2 - obj/3/:p1/2) (obj/3/:p2/3 - obj/3/:p1/3)] ; dist^2 between p2 & p1
d2: reduce [(obj/3/:p3/1 - obj/3/:p1/1) (obj/3/:p3/2 - obj/3/:p1/2) (obj/3/:p3/3 - obj/3/:p1/3)] ; dist^2 between p3 & p1
poke f 4 (-2 * obj/3/:p1/3 - d1/3 - d2/3) ; 2 * z-dist from camera
n1: (d1/2 * d2/3) - (d1/3 * d2/2) ; normal x
n2: - (d1/1 * d2/3) + (d1/3 * d2/1) ; normal y
n3: (d1/1 * d2/2) - (d1/2 * d2/1) ; normal z
v: 0 > ((obj/3/:p1/1 * n1) + (obj/3/:p1/2 * n2) + (obj/3/:p1/3 * n3))
poke f 2 v
]
; r4: now/time/precise
;print ["Rotation times" r2 - r1 r3 - r2 r4 - r3]
]
]
; if c = 1255 [probe f probe obj/3/:p1 probe obj/3/:p2 probe obj/3/:p3 print ["^/Distance^/" d1 "^/" d2 "^/Normal^/" n1 n2 n3 "^/" ((obj/3/:p1/1 * n1) + (obj/3/:p1/2 * n2) + (obj/3/:p1/3 * n3))]]
fn-show: func [][
context [
; setup the faces to be shown
pts: []
clear draw-o
foreach o objs [
foreach f o/5 [
if any [f/2 = true f/3/1 = 3 f/3/1 = 4 f/3/1 = 5][
append draw-o f/4
switch f/3/1 [
1 [append/only draw-o reduce ['image (pick bmps f/3/2) pick o/4 f/1/1 pick o/4 f/1/2 pick o/4 f/1/3 pick o/4 f/1/4]]
2 [
pts: copy reduce ['fill-pen (pick clrs f/3/2) 'polygon]
foreach coord f/1 [append pts pick o/4 coord]
append/only draw-o pts
]
3 [
either f/2 [cl: pick clrs f/3/2][cl: pick clrs f/3/3]
pts: copy reduce ['fill-pen cl 'polygon]
foreach coord f/1 [append pts pick o/4 coord]
append/only draw-o pts
]
4 [
pts: copy reduce ['pen 0.0.0 'line]
foreach coord f/1 [append pts pick o/4 coord]
append pts pick o/4 f/1/1
append/only draw-o pts
]
5 [append/only draw-o reduce ['image (pick bmps f/3/2) pick o/4 f/1/1 pick o/4 f/1/2 pick o/4 f/1/3 pick o/4 f/1/4]]
]
]
]
]
; sort the faces
sort/skip draw-o 2
; reset the draw-block
clear draw-bl
append draw-bl reduce ['pen pen-color]
either anti-alias [append draw-bl reduce ['anti-alias 'on]][append draw-bl reduce ['anti-alias 'off]]
; create the draw block
forskip draw-o 2 [append draw-bl draw-o/2]
; show the face
show f-box
]
]
;
; surface-obj.r
;
fn-append-pt: func [x [number!] y [number!] z [number!] pts [block!] ][
append/only pts reduce [x y z]
]
fn-append-fc: func [p1 [integer!] p2 [integer!] p3 [integer!] p4 [integer!] ip-col [integer!] /local fc col][
either p4 = 0
[fc: reduce [p1 p2 p3]]
[fc: reduce [p1 p2 p3 p4]]
col: reduce [2 ip-col]
facet: reduce [fc false col 0]
append/only facets facet
]
fn-gen-plane: func [ip-col-1 [tuple!] ip-col-2 [tuple!] x1 [number!] y1 [number!] x2 [number!] y2 [number!] nsx [integer!] nsy [integer!]][
context [
pts: []
facets: []
obj: []
obj-col: []
npx: nsx + 1
npy: nsy + 1
cols: reduce[ip-col-1 ip-col-2]
; points & face
clear pts
for i y1 y2 (y2 - y1) / nsy [
for j x1 x2 (x2 - x1) / nsx [
; points
fn-append-pt i j 0 pts
]
]
for i (y1 + ((y2 - y1) / nsy / 2)) (y2) (y2 - y1) / nsy [
for j (x1 + ((x2 - x1) / nsx / 2)) (x2) (x2 - x1) / nsx [
; points
fn-append-pt i j 0 pts
]
]
; faces
; print ["AAA" npx npy]
clear facets
for i 1 npy - 1 1 [
for j 1 npx - 1 1 [
; top facets
fc: reduce [
(npx * npy) + ((i - 1) * (npx - 1)) + j
(i - 1) * npx + j + 1
(i - 1) * npx + j
]
facet: reduce [fc false copy [3 1 4] 0]
append/only facets facet
fc: reduce [
(npx * npy) + ((i - 1) * (npx - 1)) + j
(i - 1) * npx + j
i * npx + j
]
facet: reduce [fc false copy [3 2 3] 0]
append/only facets facet
fc: reduce [
(npx * npy) + ((i - 1) * (npx - 1)) + j
i * npx + j
i * npx + j + 1
]
facet: reduce [fc false copy [3 1 4] 0]
append/only facets facet
fc: reduce [
(npx * npy) + ((i - 1) * (npx - 1)) + j
i * npx + j + 1
(i - 1) * npx + j + 1
]
facet: reduce [fc false copy [3 2 3] 0]
append/only facets facet
]
]
; print length? facets
; create the object
append obj reduce [
; angles & co-ordinates
[0 0 0 0 0 0] ;obj/1
pts
[]
[]
facets
cols
]
append/only objs obj
]
]
;
; Main line
;
clrs: reduce [white orange red white 255.255.200 50.50.200 100.100.150 255.25.10 blue green yellow]
; foreach o objs [fn-rot o]
fn-show-cam: func [][
f-cx/text: to string! camera/1
f-cy/text: to string! camera/2
f-cz/text: to string! camera/3
if f-panel/show? [show [f-cx f-cy f-cz]]
]
fn-show-angles: func [][
f-cx/text: to string! camera/1
f-cy/text: to string! camera/2
f-cz/text: to string! camera/3
]
help-text: {
Welcome to Surface.r.
To Rotate the surface use the following keys:
"[" & "]" - rotate left/right
"{" & "}" - rotate forard/back
"<" & ">" - roll left/right
To move the surface use the following function keys:
F1: move the surface left
F2: move the surface right
F3: move the surface up
F4: move the surface down
F5: move the surface back
F6: move the surface forward
}
fn-surface-help: func [][
lv-lay: layout [
backdrop 0.0.0 effect [gradient 0x1 130.255.230 0.150.0]
vh1 "3D Surface Help"
vtext help-text 400x600 as-is
]
view/new lv-lay
]
fn-prefs: func [/hide-panel /local lv-err xl-new yl-new xh-new yh-new][
if error? lv-err: try [xl-new: to decimal! f-xl/text][
focus f-xl
show f-xl
alert "Invalid low x value"
return
]
if error? lv-err: try [yl-new: to decimal! f-yl/text][
focus f-yl
show f-yl
alert "Invalid low y value"
return
]
if error? lv-err: try [xh-new: to decimal! f-xh/text][
focus f-xh
show f-xh
alert "Invalid high x value"
return
]
if error? lv-err: try [yh-new: to decimal! f-yh/text][
focus f-yh
show f-yh
alert "Invalid high y value"
return
]
if xh-new <= xl-new [
focus f-xh
show f-xh
alert "The high x value must be greater than the low x value"
return
]
if yh-new <= yl-new [
focus f-yh
show f-yh
alert "The high y value must be greater than the low y value"
return
]
xl: xl-new
yl: yl-new
xh: xh-new
yh: yh-new
if error? lv-err: try [squares-x-new: to integer! f-xsq/text][
focus f-xsq
show f-xsq
alert "Invalid no of x squares"
return
]
if error? lv-err: try [squares-y-new: to integer! f-ysq/text][
focus f-ysq
show f-ysq
alert "Invalid no of y squares"
return
]
if squares-x-new < 4 [
focus f-xsq
show f-xsq
alert "No of squares must be >= 4"
return
]
if squares-x-new > 64 [
focus f-xsq
show f-xsq
alert "No of squares must be <= 64"
return
]
if squares-y-new < 4 [
focus f-ysq
show f-ysq
alert "No of squares must be >= 4"
return
]
if squares-y-new > 64 [
focus f-ysq
show f-ysq
alert "No of squares must be <= 64"
return
]
squares-x: squares-x-new
squares-y: squares-y-new
fn-str: f-fun-str/text
if error? lv-err: try [camera/1: to decimal! f-cx/text][
focus f-cx
show f-cx
alert "The x Camera value is invalid"
return
]
if error? lv-err: try [camera/2: to decimal! f-cy/text][
focus f-cy
show f-cy
alert "The y Camera value is invalid"
return
]
if error? lv-err: try [camera/3: to decimal! f-cz/text][
focus f-cz
show f-cz
alert "The z Camera value is invalid"
return
]
anti-alias: f-anti-alias/data
either f-pen/data [pen-color: f-pen-col/color][pen-color: none]
poke clrs 2 f-top-c1/color
poke clrs 1 f-top-c2/color
poke clrs 3 f-btm-c1/color
poke clrs 4 f-btm-c2/color
clear objs
fn-gen-plane white red xl yl xh yh squares-x squares-y
fn-height fn-str xl xh yl yh squares-x squares-y
foreach o objs [fn-rot o]
fn-show
if hide-panel [hide f-panel]
]
fn-high-chg: func [dx [integer!] dy [integer!]] [
context [
if error? lv-err: try [x: to integer! f-x-high/text][return]
if error? lv-err: try [y: to integer! f-y-high/text][return]
if all [dx = -1 x > 1][f-x-high/text: to string! (x - 1) x: x - 1]
if all [dy = -1 y > 1][f-y-high/text: to string! (y - 1) y: y - 1]
if all [dx = 1 x < squares-x][f-x-high/text: to string! (x + 1) x: x + 1]
if all [dy = 1 y < squares-y][f-y-high/text: to string! (y + 1) y: y + 1]
show [f-x-high f-y-high]
poke clrs 6 f-htop-c1/color
poke clrs 5 f-htop-c2/color
poke clrs 8 f-hbtm-c1/color
poke clrs 7 f-hbtm-c2/color
fn-highlight x y 5 6 7 8
]
]
fn-highlight: func [x [integer!] y [integer!] col1 [integer!] col2 [integer!] col3 [integer!] col4 [integer!]][
context [
; restore original colours
if (high-sq-cols/1) > 0 [
high-sq: high-sq-cols/1
poke objs/1/5/:high-sq/3 2 high-sq-cols/2
poke objs/1/5/:high-sq/3 3 high-sq-cols/3
high-sq: high-sq + 1
poke objs/1/5/:high-sq/3 2 high-sq-cols/4
poke objs/1/5/:high-sq/3 3 high-sq-cols/5
high-sq: high-sq + 1
poke objs/1/5/:high-sq/3 2 high-sq-cols/6
poke objs/1/5/:high-sq/3 3 high-sq-cols/7
high-sq: high-sq + 1
poke objs/1/5/:high-sq/3 2 high-sq-cols/8
poke objs/1/5/:high-sq/3 3 high-sq-cols/9
]
h-sq: (squares-x * squares-y) + ((x - 1) + ((y - 1) * squares-x)) + 1
f-xh-val/text: to string! objs/1/2/:h-sq/1
f-yh-val/text: to string! objs/1/2/:h-sq/2
f-high-val/text: to string! objs/1/2/:h-sq/3
show [f-xh-val f-yh-val f-high-val]
; set hightlight
high-sq: 4 * ((x - 1) + ((y - 1) * squares-x)) + 1
poke high-sq-cols 1 high-sq
poke high-sq-cols 2 objs/1/5/:high-sq/3/2
poke high-sq-cols 3 objs/1/5/:high-sq/3/3
poke objs/1/5/:high-sq/3 2 col1
poke objs/1/5/:high-sq/3 3 col3
high-sq: high-sq + 1
poke high-sq-cols 4 objs/1/5/:high-sq/3/2
poke high-sq-cols 5 objs/1/5/:high-sq/3/3
poke objs/1/5/:high-sq/3 2 col2
poke objs/1/5/:high-sq/3 3 col4
high-sq: high-sq + 1
poke high-sq-cols 6 objs/1/5/:high-sq/3/2
poke high-sq-cols 7 objs/1/5/:high-sq/3/3
poke objs/1/5/:high-sq/3 2 col1
poke objs/1/5/:high-sq/3 3 col3
high-sq: high-sq + 1
poke high-sq-cols 8 objs/1/5/:high-sq/3/2
poke high-sq-cols 9 objs/1/5/:high-sq/3/3
poke objs/1/5/:high-sq/3 2 col2
poke objs/1/5/:high-sq/3 3 col4
fn-show
]
]
fn-high-prefs: func [/hide-panel][
if error? lv-err: try [x: to integer! f-x-high/text][
focus f-x-high
show f-x-high
alert "Invalid x value"
return
]
if x < 1 [
focus f-x-high
show f-x-high
alert "x value cannot be less than 1"
return
]
if x > squares-x [
focus f-x-high
show f-x-high
alert "x value grater than the number of squres in the x direction"
return
]
if error? lv-err: try [y: to integer! f-y-high/text][
focus f-y-high
show f-y-high
alert "Invalid y value"
return
]
if y < 1 [
focus f-y-high
show f-y-high
alert "y value cannot be less than 1"
return
]
if y > squares-y [
focus f-y-high
show f-y-high
alert "y value grater than the number of squres in the y direction"
return
]
poke clrs 6 f-htop-c1/color
poke clrs 5 f-htop-c2/color
poke clrs 8 f-hbtm-c1/color
poke clrs 7 f-hbtm-c2/color
fn-highlight x y 5 6 7 8
if hide-panel [hide f-panel-h]
]
lv-lay: layout [
backdrop 0.0.0 effect [gradient 0x1 130.255.230 0.150.0]
origin 0x0
at 0x0
space 0x0
across
f-box: box screen effect [draw draw-bl] rate 60 edge [size: 1x1 color: gray effect: 'bevel]
feel [
engage: func [face action event][
if all[action = 'time rot][
st: now/time/precise
theta1: theta1 + 5
theta2: theta2 + 7
if theta1 > 360 [theta1: theta1 - 360]
if theta2 > 360 [theta2: theta2 - 360]
objs/1/1/4: objs/1/1/4 + 5
objs/1/1/5: objs/1/1/5 + 7
if objs/1/1/4 > 360 [objs/1/1/4: objs/1/1/4 - 360]
if objs/1/1/5 > 360 [objs/1/1/5: objs/1/1/5 - 360]
rots: now/time/precise
foreach o objs [fn-rot o]
rote: now/time/precise
fn-show
shoe: now/time/precise
print [now/time/precise - st rote - rots shoe - rote]
]
]
]
return
sensor 0x0 keycode [F1 F2 F3 F4 F5 F6 F7 #">" #"<" #"{" #"}" #"[" #"]"] [
switch value [
#"[" [objs/1/1/4: objs/1/1/4 + 5 fn-rot objs/1 if objs/1/1/4 > 360 [objs/1/1/4: objs/1/1/4 - 360] fn-show-angles]
#"]" [objs/1/1/4: objs/1/1/4 - 5 fn-rot objs/1 if objs/1/1/4 < 0 [objs/1/1/4: objs/1/1/4 + 360] fn-show-angles]
#"<" [objs/1/1/5: objs/1/1/5 + 5 fn-rot objs/1 if objs/1/1/5 > 360 [objs/1/1/5: objs/1/1/5 - 360] fn-show-angles]
#">" [objs/1/1/5: objs/1/1/5 - 5 fn-rot objs/1 if objs/1/1/5 < 0 [objs/1/1/5: objs/1/1/5 + 360] fn-show-angles]
#"{" [objs/1/1/6: objs/1/1/6 - 5 fn-rot objs/1 if objs/1/1/6 < 0 [objs/1/1/6: objs/1/1/6 + 360] fn-show-angles]
#"}" [objs/1/1/6: objs/1/1/6 + 5 fn-rot objs/1 if objs/1/1/6 > 360 [objs/1/1/6: objs/1/1/6 - 360] fn-show-angles]
F1 [camera/1: camera/1 - 0.1 fn-show-cam]
F2 [camera/1: camera/1 + 0.1 fn-show-cam]
F3 [camera/2: camera/2 + 0.1 fn-show-cam]
F4 [camera/2: camera/2 - 0.1 fn-show-cam]
F5 [camera/3: camera/3 + 0.1 fn-show-cam]
F6 [camera/3: camera/3 - 0.1 fn-show-cam]
]
foreach o objs [fn-rot o]
fn-show
]
btn "Details" [show f-panel]
btn "Help" [fn-surface-help]
at 4x4
f-panel: panel [
across
origin 4x4
at 4x4
space 4x4
vtext "X" right 20
f-xl: field 100
f-xh: field 100
return
vtext "Y" right 20
f-yl: field 100
f-yh: field 100
return
vtext "Camera"
return
vtext "x" 20
f-cx: field 204
return
vtext "y" 20
f-cy: field 204
return
vtext "z" 20
f-cz: field 204
return
f-fun-str: area 228x200 font-name "Courier" wrap
return
vtext "No of X-Squares" 100
f-xsq: field 124
return
vtext "No of Y-Squares" 100
f-ysq: field 124
return
f-anti-alias: check-line "Anti-Alias" true
return
f-pen: check-line "Pen"
f-pen-col: box black 20x20 edge [size: 1x1] [
lv-val: request-color/color f-pen-col/color
either lv-val = none [f-pen/data: false]
[f-pen/data: true f-pen-col/color: lv-val]
show [f-pen f-pen-col]
]
return
vtext "Colors (Top)" 100
f-top-c1: box 20x20 orange edge [size: 1x1] [
lv-val: request-color/color f-top-c1/color
if lv-val <> none [f-top-c1/color: lv-val]
show [f-top-c1]
]
f-top-c2: box 20x20 white edge [size: 1x1][
lv-val: request-color/color f-top-c2/color
if lv-val <> none [f-top-c2/color: lv-val]
show [f-top-c2]
]
return
vtext "Colors (Bottom)" 100
f-btm-c1: box 20x20 red edge [size: 1x1] [
lv-val: request-color/color f-btm-c1/color
if lv-val <> none [f-btm-c1/color: lv-val]
show [f-btm-c1]
]
f-btm-c2: box 20x20 white edge [size: 1x1][
lv-val: request-color/color f-btm-c2/color
if lv-val <> none [f-btm-c2/color: lv-val]
show [f-btm-c1]
]
return
btn "Hightlight Square" [show f-panel-h] 112
return
btn "Hide" 112 [fn-prefs/hide-panel ]
btn "Apply" 112 [fn-prefs]
] edge [size: 2x2 effect: 'ibevel]
f-panel-h: panel [
across
origin 4x4
at 4x4
space 4x4
vtext "Highlight square"
return
vtext "x:"
f-x-high: field "1" 100
space 0x0
arrow left [fn-high-chg -1 0]
space 4x4
arrow right [fn-high-chg 1 0]
return
vtext "y:"
f-y-high: field "1" 100
space 0x0
arrow left [fn-high-chg 0 -1]
space 4x4
arrow right [fn-high-chg 0 1]
return
vtext "Colors (Top)" 100
f-htop-c1: box 20x20 0.0.150 edge [size: 1x1] [
lv-val: request-color/color f-htop-c1/color
if lv-val <> none [f-htop-c1/color: lv-val]
show [f-htop-c1]
]
f-htop-c2: box 20x20 0.0.200 edge [size: 1x1][
lv-val: request-color/color f-htop-c2/color
if lv-val <> none [f-htop-c2/color: lv-val]
show [f-htop-c2]
]
return
vtext "Colors (Bottom)" 100
f-hbtm-c1: box 20x20 200.200.200 edge [size: 1x1] [
lv-val: request-color/color f-hbtm-c1/color
if lv-val <> none [f-hbtm-c1/color: lv-val]
show [f-hbtm-c1]
]
f-hbtm-c2: box 20x20 255.200.200 edge [size: 1x1][
lv-val: request-color/color f-hbtm-c2/color
if lv-val <> none [f-hbtm-c2/color: lv-val]
show [f-hbtm-c1]
]
return
vtext "x:" 50
f-xh-val: info "0.0" 174 silver
return
vtext "y:" 50
f-yh-val: info "0.0" 174 silver
return
vtext "f(x,y)" 50
f-high-val: info "0.0" 174 silver
return
btn "Hide" 112 [fn-high-prefs/hide-panel ]
btn "Apply" 112 [fn-high-prefs ]
] edge [size: 2x2 effect: 'ibevel] with [show?: false]
]
; create a function
create-function: function [t-func [string!]] [f]
[
; return a newly created function
if error? try [f: to-block load t-func]
[return none]
function [x [any-type!] y [any-type!]] [] f
]
rot: false
dist: 0.0
theta1: 0.0
theta2: 0.0
fn-height: func [fn [string!] x1 [decimal! integer!] x2 [decimal! integer!] y1 [decimal! integer!] y2 [decimal! integer!] xs [decimal! integer!] ys [decimal! integer!] /local c h][
f-fx: create-function fn
c: 0
; corners
for i y1 (y2 + (((y2 - y1) / ys / 10))) (y2 - y1) / ys [
for j x1 (x2 + ((x2 - x1) / xs / 10)) (x2 - x1) / xs [
; evaluate function
if error? lv-err: try [h: f-fx i j][
focus f-x-high
show f-x-high
alert rejoin ["Unable to evaluate function at " i " , " j]
h: 0
]
c: c + 1
objs/1/2/:c/3: h
]
]
; centers
c: (xs + 1) * (ys + 1)
for i y1 + ((y2 - y1) / ys / 2) y2 - ((y2 - y1) / ys / 2) + ((y2 - y1) / ys / 10) (y2 - y1) / ys [
for j x1 + ((x2 - x1) / xs / 2) x2 - ((x2 - x1) / xs / 2) + ((x2 - x1) / xs / 10) (x2 - x1) / xs [
; function goes here
h: f-fx i j
c: c + 1
objs/1/2/:c/3: h
]
]
]
fn-str: "(2 * exp - ( ((0.5 * x) * (0.5 * x)) + ((0.5 * (y + -3.0)) * (0.5 * (y + -3.0)) ) )) + (4 * exp - ( ((0.5 * (x + 3.0)) * (0.5 * (x + 3.0))) + ((0.5 * (y + 3.0)) * (0.5 * (y + 3.0))) ) )"
; fn-str: "((i) * (i)) + ((j) * (j)) / 20"
f-fun-str/text: fn-str
xl: -8
yl: -8
xh: 8
yh: 8
f-xl/text: to string! xl
f-yl/text: to string! yl
f-xh/text: to string! xh
f-yh/text: to string! yh
squares-x: 16
squares-y: 16
f-xsq/text: to string! squares-x
f-ysq/text: to string! squares-y
high-sq-cols: [0 0 0 0 0 0 0 0 0]
f-fun-str/text: fn-str
f-cx/text: "0"
f-cy/text: "0"
f-cz/text: "20"
fn-prefs
; initial camera
objs/1/1/6: 250
objs/1/1/4: 60
pen-color: none
anti-alias: true
foreach o objs [fn-rot o]
fn-show
view lv-lay
quit
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