You have to find where are the hidden mines: left click try to say that it's safe, right click you sign where are the mines. Numbers give you a hint of how many mines are around the block (also diagonally).
Here the source:
REBOL [
Title: "Mine-Sweeper"
Author: "Allen Kamp"
Email: allenk@powerup.com.au
Version: 1.0.5
File: %mines.r
Date: 1-Jul-2000
Purpose: {Mine-sweeper for REBOL/View beta2}
Notes: {Still need to add a menu for game layout choices}
History: [
1.0.4 28-Mar-2001 {Starting to cleanup for Link}
]
Usage: {
Left Click to clear square
Right Click to mark as a Mine
}
]
set 'as-pair func [x y][to-pair reduce [x y]]
mine-sweep: make object! [
;---------------
; Parameters
;---------------
;--- Change these as you wish. Display will size to suit.
;--- Be Warned! Too Large numbers will cause a stack overflow.
; note the comments on valid numbers
rows: 9 ; any number 1 or above
columns: 9 ; any number 9 or above
mines: 10 ; any number less than rows * columns
;--- A few checks.
if columns < 9 [columns: 9]
if rows < 1 [rows: 1]
if mines > (rows * columns) [mines: (rows * columns) - 1]
;----------------
; Globals
;----------------
grid-size: as-pair rows columns
mines-flagged: 0
mines-found: 0
game-over: false
game-started: false
last-time: none
cleared-count: 0
;----------------------
; Gameplay Functions
;----------------------
patterns: [
-1x-1 0x-1 1x-1
-1x0 1x0
-1x1 0x1 1x1
]
square-index: func [rc [pair!]][
either all [rc/x <= rows rc/y <= columns rc/x > 0 rc/y > 0][return ((rc/y - 1) * rows) + rc/x ][return none ]
]
sweep: func [rc [pair!] /local index][
index: square-index rc
if all [not marked? rc
not mine? rc
][
grid/pane/:index/gui-state: 'cleared
cleared-count: cleared-count + 1
grid/pane/:index/data: not grid/pane/:index/data
show grid/pane/:index
if alone? rc [
foreach pattern patterns [
sweep rc + pattern
]
]
]
exit
]
marked?: func [rc [pair!] /local index state][
if none? index: square-index rc [return true]
state: grid/pane/:index/gui-state
any [
none? index
same? state 'flag
same? state 'cleared
]
]
mine?: func [rc [pair!] /local index][
if none? index: square-index rc [return false]
same? grid/pane/:index/content 'X
]
alone?: func [rc [pair!] /local index][
index: square-index rc
same? grid/pane/:index/content 0
]
untouched?: func [face][
not any [
same? face/gui-state 'cleared
same? face/gui-state 'flag
]
]
make-grid: func [rows columns][
grid/size: as-pair (columns) * 24 + 8 (rows) * 24 + 8
repeat column columns [
repeat row rows [
append grid/pane make square [
offset: as-pair (column - 1) * 24 + 2 (row - 1) * 24 + 2
square-id: as-pair row column
]
]
]
exit
]
survey-mines: func [/local column row result rc index][
repeat column columns [
repeat row rows [
rc: as-pair row column
index: square-index rc
result: 0
if not mine? rc [
foreach pattern patterns [
if mine? rc + pattern [result: result + 1]
]
grid/pane/:index/content: result
if not zero? result [grid/pane/:index/f-colour: pick colors result]
]
]
]
]
place-mines: func [rows columns mines /local mines-placed location grid-size][
random/seed now
mines-placed: 0
grid-size: rows * columns
while [mines-placed <> mines][
location: random grid-size
if not same? grid/pane/:location/content 'X [
grid/pane/:location/content: 'X
mines-placed: mines-placed + 1
]
]
]
show-mines: func [][
foreach square grid/pane [
if same? square/content 'X [
square/gui-state: 'cleared
show square
]
]
]
new-game: func [/reset /local gp][
if reset [
gp: grid/pane
repeat i length? gp [
gp/:i/content: 0
gp/:i/gui-state: 'covered
gp/:i/font/color: 0.0.0
gp/:i/f-colour: 0.0.0
gp/:i/color: 170.170.170
gp/:i/data: off
gp/:i/away: off
]
show gp
status/text: mines
time/text: "0000"
last-time: none
mines-found: mines-flagged: cleared-count: 0
game-started: game-over: false
show [status time]
]
place-mines rows columns mines
survey-mines
]
;------------------
; Gui
;------------------
;--Images
smiley: load to-binary decompress 64#{
eJxz8n3BwgAGZkCsAcQiUMzIIMEAA0LcEAwDB2gAGFABabr+/0dBRJiARReqCWRq
xK0dXSMawKsdRQFW/+LQS0AjXu1E+RSHsweLXrSwJRTU+BRjcMlJGMQnD6I1EqWd
mOxAVj5CN4HE/EsfwMAAAKQP0/PoBAAA
}
ohoh: load to-binary decompress 64#{
eJxz8n3BwgAGZkCsAcQiUMzIIMEAA0LcEAwDB2gAGFABabr+/0dBRJiARReqCcRq
hANC2tHVNDRARYAAyMarHYulWNkYerF4E4+9qNqxBxFW/xKpl7gAp5peiE+R/Ygp
giu4ML2JJoInjgjaS0zyoDBZEq0RoZ2sfIRuAgwQqYs+gIEBAG5tvhXoBAAA
}
sad: load to-binary decompress 64#{
eJxz8n3BwgAGZkCsAcQiUMzIIMEAA0LcEAwDB2gAGFABabr+/0dBRJiARReqCWRq
xK0doRGXCUgK8FmK1b84rMYVOAiA2+VE+XQw64WwCYlQJZyxxC8ee/EnDxLTFVHa
ickOZOUjdBNIzL/0AQwMAExLz/foBAAA
}
sunnies: load to-binary decompress 64#{
eJxz8n3GwgAGZkCsAcQiUMzIIAEW3wCUP8IHwTBwgAaAARWQpuv/fxREhAlYdKGa
QKZG3NrRNaIBvNpRFGD1Lw69RLkWh9WU6oVrb2pB9yMEAMWxxRdUJZxEDiJMLi43
YwYv1gDHFVx4ADFxRHnyoG6yJCY7YJqAGi9EmQADROqiDwAAF9WiUeYEAAA=
}
colors: [
0.0.255 ;- 1 Blue
0.240.0 ;- 2 Mid Green
255.255.0 ;- 3 Yellow
0.0.139 ;- 4 Dark Blue
0.100.0 ;- 5 Dark Green
100.0.0 ;- 6 Dark Red
0.255.255 ;- 7 Aqua
255.0.0 ;- 8 Red
]
grid: make face [offset: 24x48 pane: [] size: 200x200 edge: make edge [effect: 'ibevel]]
square: make face [
offset: 24x0
size: 24x24
text: none
font: make font [style: 'bold size: 14]
color: 170.170.170
edge: make edge [
color: 190.190.190
effect: 'bevel
]
effect: [gradcol 1x1 140.140.140 100.100.100]
square-id: none
content: 0
gui-state: 'covered
data: off
right-down: false
away: false
f-colour: 0.0.0
feel: make feel [
redraw: func [face][
face/text: to-string switch face/gui-state [
covered [""]
flag [face/font/color: 255.0.0 "!"]
query [face/font/color: 0.0.200 "?"]
cleared [face/font/color: face/f-colour
either face/content = 0 [copy ""][face/content]]
]
face/edge/effect: pick [ibevel bevel] face/data
]
engage: func [face action event /local result][
if game-over [exit]
if action = 'alt-down [
;Toggle Markers
face/right-down: true
result: switch face/gui-state [
covered [
mines-flagged: mines-flagged + 1
if mine? face/square-id [mines-found: mines-found + 1]
'flag
]
flag [
mines-flagged: mines-flagged - 1
if mine? face/square-id [mines-found: mines-found - 1]
'query
]
query ['covered]
cleared ['cleared]
] face/gui-state: result
]
if action = 'down [
if untouched? face [
face/data: true
face/away: false
start/image: ohoh
show [face start]
]
]
if action = 'away [
if untouched? face [
face/data: false
face/away: true
start/image: smiley
show [face start]
]
]
if action = 'alt-up [face/right-down: false ]
if action = 'over and not face/right-down [
if untouched? face [
face/data: true
face/away: false
start/image: ohoh
show [face start]
]
]
if (action = 'up and not face/away) [
game-started: true
if untouched? face [
if face/data [face/data: false]
; or mined
either same? face/content 'X [
face/data: not face/data
face/gui-state: 'cleared
face/color: 255.0.0
face/font/color: 0.0.0
start/image: sad
game-over: true
;--show where mines were hidden
show start
show-mines
][
sweep face/square-id
start/image: smiley
show start
]
]
]
; Update Scores and Game status, redraw
if any [action = 'alt-down action = 'up][
if not game-over [status/text: mines - mines-flagged]
if all [
mines-found = mines
(cleared-count + mines-found) = (rows * columns)
][
start/image: sunnies
game-over: true
show start
]
show face
show status
]
]
]
]
;------------------
; Panel Gui
;------------------
status-panel: make face [
offset: 24x10
size: 219x30
edge: make edge [effect: 'ibevel]
color: image: none
pane: reduce [
status: make face [
offset: 1x1
text: mines
size: 54x24
font: make font [color: red style: 'bold size: 16 align: 'right]
color: black
edge: make edge [effect: 'ibevel size: 2x2]
]
start: make face [
size: 25x25
offset: 96x0
image: smiley effect: [key 192.192.192 gradcol 1x1 1.170.170 0.100.100]
feel: make feel [
redraw: func [face][
face/edge/effect: pick [ibevel bevel] face/data
]
engage: func [face act evt][
act: switch/default act [
down [on]
over [on]
up [if face/data [do face/action] off]
][off]
if act <> face/data [
face/data: act
show face
]
]
]
data: off
action: [new-game/reset self/image: smiley show self]
]
time: make status [
text: "0000"
offset: 159x1
feel: make feel [
redraw: func [face][
redraw: none
show face
]
engage: func [face action event /local i][
if any [game-started = false game-over = true][exit]
if last-time <> now/time [
last-time: now/time
i: form 1 + to-integer face/text
while [4 > length? i] [insert i "0"]
face/text: i
show face
]
]
]
after: none
rate: 1
]
]
] ;end of status-panel
; Generate the Grid
make-grid rows columns
new-game
board-size: as-pair grid/size/x + 24 grid/size/y + 60
main-face: make face [
color: 180.180.180
size: board-size
pane: reduce [
make status-panel [offset/x: (board-size/x / 2) - (status-panel/size/x / 2)]
make grid [offset/x: (board-size/x / 2) - (grid/size/x / 2)]
]
]
]
view center-face mine-sweep/main-face
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